#include "Vertex.h"

Vertex::Vertex(void)
{
	p = new Point3();
	n = new Vector3();
	tex = new Point2();
}

Vertex::~Vertex(void)
{
}

void Vertex::set( Vertex v )
{
	p->set(v.p);
	n->set(v.n);
	tex->set(v.tex);
}